Claudia Hart’s Dark kNight, 2012

Dark kNight
2012, 12-minute 3D animated loop for installation

Dark kNight, 2012, is Hart’s response to Christopher Nolan’s 2012 film, The Dark Knight Rises, depicting the attempt of one of her avatars to break free of the simulated world behind the screen. In creating Dark kNight (spelling intentional), 2012, Hart felt it was time to begin a migration out of the sanctuary cacoon of her earlier automatons. She represents the attempt of this defiant one to break free of the simulated sanctuary world behind the screen.

The popular Christopher Nolan The Dark Knight Rises, is a film about escape from imprisonment and the powers that deem who is and isn’t to be imprisoned. With the film’s two highly independent, physically athletic and defiant female characters, both of whom have escaped their own entrapment, Hart was immediately prompted to envision her own restless, racially-hybrid female avatar trying out various strategies to escape virtuality.

In the video we see her hurling herself against the screen; swinging from her feet by a rope and hitting the screen full body; catapulting like a human cannonball into the screen; and as seen here, swinging with a rope by her hands and hitting the screen with her feet–all seen at various speeds.

Hart claims the mythological source for the figure, besides Nolan’s Batman, is the chained Prometheus, bound by the Olympian gods for bringing fire to humankind. Artistically she is inspired by Michaelangelo’s Dying Captives, who appear to struggle in their efforts to release themselves from their prisons of stone.

– Excerpted from Women’s Mythopoetic Art: Going Back to Start, Heroically by Roger Denson, Huffington Post, 8/13/2012

Hart’s bio can be found on the About Page.


Katie Torn’s Breathe Deep

Breathe Deep, 2014, Single Channel Video

New York-based artist Katie Torn integrates 3D computer graphics and video to model virtually simulated scenes out of the detritus of internet and consumer culture. Collecting discarded products and elements available online, Torn’s digital assemblages carry traces of past consumer eras and web browsing histories. Referencing 20th century investigations into pictorial space and representations of the body found in the Modernist traditions of Cubism and Futurism, Torn abstracts and mechanizes female forms to create fantasy worlds that could only exist in a digital realm.

“Breathe Deep is a kaleidoscope of 80’s and 90’s popular culture with dozens of localized perspectives, mixing two- and three-dimensional representations without physical constraints. The resulting virtual sculpture unifies these disparate layers, either captured from real-world objects like plastic toys and fake plants or inspired from digital artifacts like animated GIFs or fish swarms originating from nostalgic screen savers. Katie Torn, growing up in this time of hyper-capitalism, delivers a hindsight portrait of a constantly overwhelmed female body, collecting and blending superficial entities manically – to defend the status quo of a fully destabilized, veneer world.” -Robert Seidel, artist and curator

Breathe Deep was commissioned by the Denver Theater District / Denver Digerati 2014

Torn’s bio can be found on the About Page.